Welcome to Cognitive Ink’s Fieldnotes

A behind-the-scenes look into our practical observations of life, work, society and everything in between. Our fieldnotes are made for curious people who like bite-sized inspiration. It’s going to be full of new ways of looking at things, forgotten facts, curious insights and little pieces of everyday life, annotated. We’re full-time ethnographers, which means that we’re good at picking up the interesting side of things wherever we are. We hope, in time, this will become a varied quilt of ideas.

Christopher Roosen Christopher Roosen

Synthetic Users and Why We Talk With Real People When Doing User Research

There are a lot of forces, some recent and some historical, that work against talking with real people during user research. The rise of synthetic users is the most recent and perhaps the most powerful. But even when considering the apparent efficiency and cost-effectiveness of synthetic users, we still advocate talking with real people.

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Christopher Roosen Christopher Roosen

Why Experience Maps?

Research gives way to maps, which help bring events into human scale. But maps aren’t the end-point of design, but the beginning. Maps help build understanding, consensus, and vision.

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Christopher Roosen Christopher Roosen

How a Simple Packet of Dental Flossers Shows The Need For End-To-End Design in Products and Services

Reach dental pick flosser is simple product that can help us unpack the value of end-to-end product, service and experience design. And it can show the wider universe of questions that an end-to-end design perspective introduces. It’s nice to use a simple, everyday product for this purpose because they serve as an easier-to-understand proxy for larger and more complex products and services. In a period of design narrowing, it’s important to remember why we strive for an end-to-end view.

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Christopher Roosen Christopher Roosen

What is Experience Design? And how does it help make things better?

In our rush as product, service and experience improvers, it’s easy sometimes to get lost in the detail. We sprint out of the gate to do great research, draw experience maps, construct prototypes, test ideas and release pilots into the world. But it’s worth taking a moment to remember, albeit briefly, what Experience Design is, what it isn’t, and how it helps us make things better (and make better things).

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Christopher Roosen Christopher Roosen

User Research at Eye-level

Some time ago, I had the opportunity to shadow someone selling products directly to end-customers. While helping, I conducted some on-the-ground ethnography on how people interacted with what was being offered. The experience got me thinking about the significant planning and structure teams put into gathering feedback on products and services.

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Christopher Roosen Christopher Roosen

Research in the Service of Design is About the Evidence

In the world of product, service and experience design, we conduct research and run experiments to solve the right problem, for the right people and for the right reasons. Evidence exists to help us understand how and why something works, and therefore to make better and clearer decisions.

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Looking for something a bit more?

Dip into one of the hundreds of articles available on Christopher’s psychology, history, design and technology blog, Adventures in a Designed World. Here’s a few interesting samples…

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